Games, Game-based learning and Gamification
This page is about having fun in the classroom, and includes some examples of game-based learning to get you started! Whether you’re a teacher or a student, using and even building your own games are a great way to learn.
For some great info on gamification, some on game-based learning, and other related strategies, you might also want to read some of our blog entries!
- All Fun and Games: Gamifying a Language Classroom
- La ludification d’une classe de FLS
- Beyond the Textbook: Gamifying Classroom Management
- 10 Years Later: Is Creativity Still Being Killed in Schools?
Cycle 2 and 3 card game: Chronos Timeline
Work (and play!) with chronology in the social sciences. Chronos, is a board game inspired by Timeline, that features the 35+ events from the primary history program. Chronos stimulates motivation in your students and promotes collaborative work. Throughout the game, students must build timelines in a competitive context. At the same time, they have to validate hypotheses in order to situate the events in relation to each other. Variations of the game are also proposed. The target audience for the game is the 3rd cycle of primary school. Go to page
Cycle 2 card game: Review Societies and Connect the Facts!
Teams amass points by identifying the societies portrayed on playing cards, by classifying the information according to the aspects, and by connecting documents to various concepts. Over a hundred cards are being produced for Inca, Iroquoian and Algonquian societies, along with vocabulary words, and additional images and media. This card game strategy could be used to review and remind students of the facts related to these societies. Go to page
Cycle 2 board game: EXPLORA!
A game to test your knowledge on a given society (for example, New-France in 1745). Every turn, we will reveal a card. Players will estimate some elements related to that card such as the time period, the location and an aspect related to this card. Points are made for each element. This card game strategy could be used to review and remind students of the facts related to various societies (selected according to time period studied). It assumes previous knowledge of each card. Go to page